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Which Hardpoint Maps Work Best in Black Ops 6? My Early Rankings

Now that I’ve put some serious hours into BO6, I wanted to share my early thoughts on the best and worst maps for Hardpoint. Some maps flow great and have exciting hill rbo6 bot lobbies for Saleotations, while others feel chaotic or poorly balanced.


Here’s my early tier list based on competitive potential and how fun the hills are:


S-Tier


Metro Siege – Amazing flow, strong power positions, but still breakable.


Orbital Divide – Good visibility and elevation changes without too many cheesy spots.


A-Tier


District Zero – Balanced layout, flanks are viable, but middle hills are a bit spawn-heavy.


Sundown – Pretty open, rewards rotations. Some hills are hard to break but not impossible.


B-Tier


Titan Complex – Aesthetically awesome but feels too tight. Too many narrow lanes for SMG cheese.


Floodfront – Lots of water routes that split teams too much. Great if you play flanks well.


C-Tier


Echelon Depths – Disorienting. Hard to predict spawns. Great for chaos, not so much strategy.


Curious how others rank the maps. I think as spawns get refined and more players learn rotations, the tier list might shift, but right now, Metro Siege feels like the gold standard for Hardpoint in BO6.

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